Editor: Added Documentation: Added a summary and code example for IJobParallelForTransform.Cause: Replay crash" when using Vulkan Graphics API Vulkan: Android GPU Inspector crashes with "Failed to profile the replay. Shader System: Shader variant build preparation does not scale Scene Management: Crash when accessing transform component after calling Resources.UnloadUnusedAssets() Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ![]() MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project ![]() Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial Kernel: Editor crashes on GetTransformAccess when undoing GameObject duplication Graphics Device Features: Crash when submitting depth with no MSAA ![]() Profiler: Standalone Profiler Crash in RtlEnterCriticalSection on exitĪI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĪsset Bundles: AssetBundle indeterminism caused by mesh streaming info
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